As a lot as I’ve loved Battlefield 2042, I’m additionally conscious that almost all long-time followers of the collection have not been having fun with the sport’s launch, outfitted with a protracted checklist of complaints that vary from the sport’s lack of polish to its total really feel. And whereas DICE have slowly been chipping away at a few of these smaller points (just like the addition of a scoreboard), the sport’s very first, substantial adjustments are on the best way.
In a weblog put up on the sport’s web site, EA’s Adam Freeman has written about quite a few alterations which can be being made (or being thought-about) for 2042’s maps. Now that the crew have a couple of months of stable participant time spent within the recreation to take a look at, they’ve been capable of see what has labored and what hasn’t, and will probably be doing stuff like including extra cowl for infantry and creating extra apparent pathways between targets.
A few of that may contain small adjustments, like merely elevating terrain in locations, whereas others will probably be pretty intensive, like eradicating complete constructing areas (just like the Distribution Centre on Renewal, above) or altering a gazebo right into a navy set up (on Kaleidoscope).
Alongside the map tweaks, DICE may also be making adjustments to the best way automobiles are organised and distributed:
We’re lowering the variety of assault automobiles and helicopters that may be energetic at any time in 128 participant modes per class from 3, to 2. This implies you’ll solely be capable to encounter 2 tanks, and a couple of assault helicopters accessible at any time, as a substitute of three every.
We’re growing the cooldown for assault automobiles and helicopters from 60, to 120 seconds.
As mentioned earlier, the MD540 Nightbird will probably be moved from transport into the assault helicopter class, and the MC5 Bolte may also be moved from transport into the assault automobile class.
As someone who loves driving a tank/Wildcat, this reduction in the number of attack vehicles on the map at any one time kinda sucks, especially since the infantry were already getting more protection from admittedly overpowered vehicles. But hey, I’ll also wait and see if it improves matters for infantry players before getting too critical.
So when can we expect this stuff to hit? Cryptically, some of it is coming soon, while other parts are going to be months away, since Season 1 doesn’t launch until the Summer, let alone Season 2:
We’ve discussed several changes today that we’ll not only make to maps, but also to gameplay such as how often or how many vehicles you’ll see on the Battlefield.
The first changes we’ll make are to vehicle play and availability, and those will be ready in the next Update. Following that you’ll start to see the first updates to Flag, Base Spawn locations, and Cover and Line of Sight on Kaleidoscope and Renewal. These changes will arrive during Season 1, and as we get closer to deploying those updates we’ll be able to share all of the specifics.
We’re now getting started on bringing these same standards of updates to our other launch maps alongside needed visual changes to make all maps feel ready for battle. There’s a lot of work involved in doing that, so you can expect us to start discussing more about those updates during Season 1, and for the changes themselves during Season 2.
If you want to see some images of the tweaks being planned for the maps, you can see them right here.