This interview is a part of our Street to the IGF collection.
Behind the Body: The Best Surroundings, which was nominated for Excellence in Visible Arts within the IGF Awards, follows the lifetime of a painter, immersing the participant of their unusual days to see their inspirations and the processes concerned in creating their last work for a gallery submission.
Silver Lining Studio spoke with Recreation Developer about creating an expertise that reveals the world that informs the work of an artist, what them in exhibiting how private lives replicate in an artist’s work, and the challenges that come from giving gamers instruments to create stunning art work when they could have little creative talent themselves.
Who’re you, and what was your position in creating Behind the Body: The Best Surroundings?
Weichen Lin: Hey! My title is Weichen Lin, the producer of Behind the Body. I’m answerable for the path of recreation design, storytelling, art-direction, and a lot of the panoramic background work.
What’s your background in making video games?
I’m an idea artist and illustrator with a specialization in character and atmosphere design.
How did you give you the idea for Behind the Body: The Best Surroundings?
I typically take into consideration easy methods to inform and paint a narrative by way of imagery. Whereas we’re portray we frequently alter, add, or erase some parts within the image to good the composition and content material placement. Which had me pondering: What if these changes got here from emotional wants and regrets as an alternative of from aesthetic sense? What private expertise has occurred whereas the painter designing their composition? What secrets and techniques is the painter perhaps making an attempt to cover? I discovered these questions puzzling and attention-grabbing. After I wrote a brief story, the event course of for Behind the Body started.
What growth instruments have been used to construct your recreation?
We constructed our recreation with Unity 3D. Additionally, we used the panorama portray perform in Photoshop.
What you in making a recreation about creating art work?
Portray and drawing has been an enormous a part of my life. There may be all the time satisfaction and doubt in creating one thing that’s extracted from private expertise. It’s not solely a solution to categorical our emotions, but in addition a solution to soothe our regrets. I would like the gamers to really feel what our character feels and actually see what these feelings are when translated into art work. Creating art work isn’t solely filling colours and shapes, but in addition an journey.
Behind the Body: The Best Surroundings will get the participant to make artwork items of their very own all through the sport. What ideas went into giving gamers (who might not have a lot creative skill) the facility to create putting art work?
Truly, we first designed our portray perform as a freehand portray puzzle in order that gamers can create their very own masterpiece. However after our first player-testing, we discovered that not all gamers are comfy in creating art work, which contradicts our story environment. So we decreased the dimensions of freehand to make it extra approachable for all audiences.
The participant does not simply create art work, as they’re going to additionally undergo a few of the extra mundane duties in the primary character’s day. Why was it necessary to seize moments of creating meals and different on a regular basis duties within the gameplay as nicely?
These every day chores are the issues we name “unusual” however necessary duties. Everybody has their choice of their every day routine, or their methods to get into ”the zone”. As a matter of reality, routine duties are important to outline a person’s on a regular basis life. The routine we select is our solution to introduce our character’s persona and her life as an artist.
What drew you to the sport’s stunning artwork type? What impressed it, and what made it really feel proper for the expertise you needed to create?
We needed this recreation to be heat and detailed as a lot as doable in order that gamers can really feel how a lot effort and time our characters have put into the environments and work on the wall. We needed gamers to really feel the emotion and environment instantly as soon as they enter a scene.
We love Ghibli and basic Disney motion pictures, not just for their heat environment, but in addition for his or her hand-painted, distinctive aesthetic (which is crucial to our story and recreation design). As soon as we felt just like the painter was residing in a stupendous hand-painted world, that was the time we felt proper concerning the artwork type.
Behind the Body: The Best Surroundings additionally options many clean, putting animations. Are you able to inform us concerning the technique of bringing your characters to shifting life?
We needed gamers to expertise a theatrical journey like a film, so we adopted that course of. We wrote all of the actions and actions of every character first, then mentioned each act and expression with a storyboard artist. After ensuring each shot matched the emotion we needed the viewer to really feel, we into the ultimate rendering. It was a protracted course of, but it surely was price it!
What ideas went into designing the world the participant inhabits? Into making a fascinating metropolis with colours and locations designed to encourage an artist?
The world and atmosphere was primarily based on the colour scheme and emotion of every portray. Behind the Body relies on what the painter sees and feels in several moments, which can also be mirrored within the work.
For instance, in Chapter 2, gamers see a crimson portray and get some crimson paint after fixing the puzzle. Then they may go to the bodily crimson constructing which is illustrated within the portray. The occasion depicted within the portray is completely happy and thrilling—like what we really feel after we see the colour crimson. We tried to make this constant all through the sport as a result of this can be a world of painters – we must always see the connection between their world and their art work.
This recreation, an IGF 2022 finalist, is featured as a part of the IGF Awards ceremony, happening on the Recreation Builders Convention on Wednesday, March 23 (with a simultaneous broadcast on GDC Twitch).